So there’s no pools in Sims 4! People aren’t entirely happy with this.
I always come back to Raymond Chen on these issues:
Every so often, a component of the UI will get a major overhaul. When that happens, every other feature starts out at -100 points—even features that already existed in the old version.
This concept of -100 points was originally explained by Eric Gunnerson when discussing why the C# language has some features, but not others. The principle generally applies to any product design process. Every idea for a feature starts out with an imaginary deficit of -100 points. That means it has to demonstrate a significant net-positive effect on the product as a whole in order to emerge as being truly worthy of consideration.
Of course, a new game isn’t always a new version of software; Doom 2 is just Doom 1 with new levels and a (totally awesome) extra barrel on the shotgun. But sometimes it is. Certainly EA’s excuse is along the lines of “but look at all this other cool stuff!”
I myself am in the new features exciting, old features boring camp.