I’ve been quiet for a while, distracted from tumblng by working on DIY stuff. I’ve been building up a list of RPG combat mechanics I’d like to try—mostly variations on streamlining movement so you can add pieces without slowing the game down, or different kinds of combos because they’re fun—and it’s at the point where I might as well put together a testbed to try them out for real.
I tried the whole “work on it a little bit every day” thing, which actually worked for a while! (I can’t imagine going so far as waking up early; I can barely manage lurching from bed to work before embarrassingly late.) The trick, at least where programming was concerned, was to have it well planned out in my head. As long as it was, I found I could sit down and make a little bit of progress. But then I ran out and started bumping into features that I only had a vague plan for; it might be time to stew on it for a few months, or find a way to fold it into something I’m doing at work.
Not quite yet, though; work right now is slogging through the checklist of things you need to ship a game, all the ask for review/airplane mode warning/analytics plugins that get put off until the last minute. Somehow none of this stuff quite carries over from game to game.